How to color a model in Orca Slicer
Step 1: Import your model
Open Orca Slicer and import your STL or 3MF.
An STL is a useful starting point for an uncolored model. If you already have a painted Orca Slicer project, open its 3MF project file to continue editing.
When opening a 3MF from another application, check what Orca Slicer actually imports. Geometry, colors, parts, and printer settings may not all transfer in the same way.
Confirm the model’s dimensions and orientation before spending time painting.
Step 2: Select your printer and print settings
Choose the printer profile and nozzle size that match your machine.
Review the build plate, layer height, supports, and material settings. If an imported project includes another printer’s settings, replace them with settings appropriate for your printer.
Decide how you will print the model before refining small color details. Changing its scale or orientation later can change how those details appear in the sliced layers.
Step 3: Add and identify your filaments
Add the filament entries you intend to use.
Give each entry the appropriate material profile and a display color that resembles its real spool. For example, a simple character might use:
- Filament 1: white for the body.
- Filament 2: black for the eyes.
- Filament 3: orange for a decorative detail.
Display colors help you understand the preview. The physical print’s colors come from the filament actually loaded in the printer.
Before printing, verify that the project’s filament assignments correspond to the correct physical spools, feeder slots, or extruders.
Step 4: Choose part assignment or surface painting
There are two useful ways to assign colors:
Assign a filament to a separate part when the model already contains distinct components, such as a base, body, and accessory.
Use surface painting when several colors need to appear on one continuous mesh, such as eyes, clothing, lettering, or decorative patterns.
A single STL does not automatically contain separate selectable parts for every visual feature. If its details belong to one mesh, painting is usually the more useful approach.
Step 5: Open Color Painting
Select the model in the Prepare view and open Color Painting.
Choose the filament you want to apply, then select a painting tool. Orca Slicer provides Circle, Sphere, Triangle, Height Range, and Fill tools, plus a Gap Fill option.
Begin with the larger color areas. Add smaller details after the main palette looks right.
Step 6: Paint and inspect every side
Rotate and zoom the model while working.
Check the front, back, sides, top, and underside. Pay attention to recessed areas and narrow gaps where a stroke may leave unwanted patches.
For example, when painting a character’s eyes:
- Select the eye filament.
- Zoom in until the boundary is easy to see.
- Use a small brush or suitable selection tool.
- Rotate the model to check the edges.
- Correct any color that extends onto the surrounding face.
Save your work before making extensive changes.
Step 7: Slice the plate and inspect the filament preview
Slice the plate, then choose a preview coloring mode that displays filament assignments.
Move through the layers and inspect the areas you painted. Confirm that:
- Each intended color appears in the toolpaths.
- Small details survive slicing.
- Unwanted patches do not introduce extra color changes.
- Supports and any prime tower fit on the plate.
- Estimated material use and print time are acceptable.
The painted model is a design preview. The sliced toolpaths show what the printer has been instructed to produce.
Step 8: Save the project and export the print file
Save the editable Orca Slicer project as 3MF.
Then export the printer-ready file using the workflow appropriate for your machine.
Keep the project and print file together. The project lets you revisit painting and settings; the printer-ready file contains the instructions generated for that particular setup.
If you change the printer, nozzle, material, scale, or important process settings, slice again before printing.